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PUBG | PUBG Mobile |PUBG Console

PUBG is the most-played online played game in the world. PUBG Mobile is specified for mobile users. PUBG is specified for PC users. It is also avaliab
PUBG is the most-played online played game in the world. PUBG Mobile is specified for mobile users.
PUBG is specified for PC users. It is also avaliable as PUBG Console for Xbox.

PUBG | PUBG Mobile |PUBG Console 

PUBG: Landmarks (recently known as Player Unknown's Milestones) is a fight royale game created by PUBG Studios and distributed by Krafton. The game, which was motivated by the Japanese movie Fight Royale (2000), depends on past mods made by Brendan "PlayerUnknown" Greene for different games and ventured into an independent game under Greene's imaginative course. It is the principal game in the PUBG Universe series.

The game is played from either a third-individual or first-individual viewpoint. In the game, dependent upon 100 players parachute onto an island where they search for weapons and gear to kill different players while trying not to wind up dead themselves. The accessible safe region of the game's guide diminishes in size over the long run, coordinating enduring players into a consistently fixing space to drive experiences. The last enduring player (or group) wins the round.

PUBG


It was first delivered for Windows using Steam's initial access beta program in Walk 2017, with a full delivery in December 2017. The game was additionally delivered by Microsoft Studios for the Xbox One through its Xbox Game See program that very month, and authoritatively delivered in September 2018. PUBG Versatile, an allowed-to-play portable game rendition for Android and iOS, was delivered in 2018, notwithstanding a port for the PlayStation 4. A rendition for the Stadia streaming stage was delivered in April 2020, with Xbox Series X/S and PlayStation 5 variants being delivered in November 2020. The game has been allowed to play for all stages since January 12, 2022.

The game got positive audits from pundits, who found that while the game had a few specialized defects, it introduced new sorts of interactivity that could be effectively drawn nearer by players of any expertise level and was profoundly replayable. The game was credited with promoting the fight royale sort, with various informal Chinese clones likewise being delivered following its prosperity. The game got a few Round of the Year selections and set seven Guinness Worldwide bests, among numerous different honors. PUBG Enterprise has run a few little competitions and acquainted in-game devices with assistance with broadcasting the game to onlookers, as they wish for it to turn into a well-known sport. It has sold more than 75 million duplicates on PCs and game control center, is the top-rated computer game on PC and Xbox One, and is the fifth smash hit computer game ever. Right now, the game has aggregated $13 billion in overall income, including from the more fruitful portable adaptation of the game, and it is viewed as one of the greatest netting computer games ever.


PUBG

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Gameplay

PUBG is a player-versus-player shooter game in which dependent upon 100 players take on a conflict royale, a kind of enormous scope lone survivor deathmatch where players battle to stay the last alive. Players can enter the match solo, in pairs, or with a small group of up to four individuals. The last individual or group alive dominates the game.

Each coordinate begins with players dropping from a plane onto one of the eight guides with various sizes and landscapes. The plane's flight way across the guide fluctuates with each round, expecting players to rapidly decide the best chance to discharge and parachute to the ground. Players start with no stuff past redid clothing choices which don't influence ongoing interaction. When they land, players can look through structures, phantom towns, and different locales to track down weapons, vehicles, defensive layers, and other hardware. These things are procedurally circulated all through the guide toward the beginning of a match, with specific high-risk zones regularly having better gear. Killed players can be plundered to obtain their stuff also. Players can select to play either from the first-individual or third-individual viewpoint, each enjoying their own benefits and disservices in battle and situational mindfulness; however server-explicit settings can be utilized to drive all players into one point of view to kill a few benefits.


Like clockwork, the playable region of the guide starts to shrivel down towards an irregular area, with any player got outside the protected region taking harm steadily, and at last, being disposed of on the off chance that the protected zone isn't placed in time; in-game, the players see the limit as a shining blue wall that agreements after some time. This outcome is in a more restricted map, thusly expanding the possibilities of experiences. Throughout the match, irregular locales of the guide are featured in red and besieged, representing a danger to players who stay around there. In the two cases, players are cautioned a couple of moments before these occasions, allowing them to migrate to somewhere safe and secure. A plane will fly over different pieces of the playable guide sometimes indiscriminately, or any place a player utilizes a flare firearm, and drop a plunder bundle, containing things that are commonly hopeless during typical ongoing interaction. These bundles emanate exceptionally noticeable red smoke, drawing intrigued players close to them and making further showdowns. By and large, a full round takes something like 30 minutes.

Toward the culmination of each round, players gain in-game cash given their exhibition. The money is utilized to buy cases that contain corrective things for character or weapon customization. A pivoting "occasion mode" was added to the game in Walk 2018. These occasions change up the typical game principles, for example, laying out bigger groups or crews, or modifying the appropriation of weapons and covering across the game guide.

Development

The game's idea and configuration were driven by Brendan Greene, better known by his web-based handle PlayerUnknown, who had recently made the ARMA 2 mod DayZ: Fight Royale, a branch-off of famous mod DayZ, and propelled by the 2000 Japanese film Fight Royale. At the time he made DayZ: Fight Royale, around 2013, Irish-conceived Greene had been living in Brazil for a couple of years as a photographic artist, visual creator, and website specialist, and played computer games, for example, Delta Power: Dark Bird of prey Down and America's Military. The DayZ mod got his advantage as a practical military recreation and its unassuming ongoing interaction and began messing with a custom server, picking up programming as he came. Greene found most multiplayer first-individual shooters excessively dreary, taking into account maps little and simple to retain. He needed to make something with additional irregular perspectives so players wouldn't know what was in store, making a serious level of replayability; this was finished by making immeasurably bigger guides that couldn't be quickly retained and utilizing irregular thing situations across it. Greene was likewise enlivened by a web-based contest for DayZ called Survivor GameZ, which highlighted various Jerk and YouTube decorations battling until a couple was left; as he was not a decoration himself, Greene needed to make a comparable game mode that anybody could play. His underlying endeavors on this mod were more enlivened by The Yearning Games books, where players would attempt to strive for stores of weapons at a focal area, however, created some distance from this somewhat to allow players a superior opportunity at endurance by spreading weapons around, and furthermore to keep away from copyright issues with the books. In taking motivation from the Fight Royale film, Greene had needed to utilize square safe regions, yet his freshness in coding drove him to utilize roundabout safe regions all things considered, which continued to Landmarks.

At the point when DayZ turned into its own independent title, interest in his ARMA 2 form of the Fight Royale mod followed off, and Greene changed improvement of the mod to ARMA 3. Sony Online Diversion (presently the Sunrise Game Organization) had become intrigued by Greene's work, and welcomed him on as an expert to create H1Z1, permitting the fight royale thought from him. In February 2016, Sony Online split H1Z1 into two separate games, the endurance mode H1Z1: Simply Get By, and the fight royale-like H1Z1: Ruler of the Kill, around the very time that Greene's meeting period was finished.

PUBG


Independently, the Seoul-based studio Ginno Games, driven by Chang-han Kim and who grew hugely multiplayer web-based games (MMOs) for PCs, was obtained and renamed Bluehole Ginno Games by Bluehole in January 2015, a significant South Korean distributor of MMOs and versatile games. Kim perceived that delivering a fruitful game in South Korea largely implied it would be distributed worldwide, and needed to utilize his group to make an effective title for PCs that followed a similar model as other versatile games distributed by Bluehole. He had previously been amped up for making a kind of fight royale game after he had played DayZ, to some degree that the configuration had not gotten on in Korea. He likewise needed to make this through an early access model and have an exceptionally restricted improvement timetable to get the game out as fast as could really be expected, while regarding the item as a "games as a help" model to have the option to help it for a long time. In exploring what had been finished, he ran over Greene's mods and contacted him. In July 2017, Bluehole cooperated with the online entertainment stage Facebook to give selective streaming substance to Facebook's gaming channels, as a feature of their push to give serious gaming content to its clients.

Around the very time that Greene left Sony On the Web, Kim reached out and offered him the chance to deal with another fight royale idea. In something like seven days, Greene flew out to Bluehole's base camp in Korea to examine the choices, and half a month after the fact, turned into the imaginative head of Bluehole. He moved to South Korea to administer improvement. As indicated by Greene, this was whenever a Korean game studio first had brought on board an outsider for an innovative chief job, and keeping in mind that a gamble, he says that his relationship with Bluehole's administration is solid, permitting Greene's group to work independently with negligible oversight. The game's super melodic topic was created by Tom Salta, who was by chose by Greene as he and the group were searching for an "instrumental electronic half and half subject" that would give players a "tremendous development", keeping "not set in stone" until a match begins.

Improvement started in mid-2016 and was freely reported that June, with plans to have the game prepared soon. Kim filled in as the chief maker for the game. Bluehole began with a group of around 35 engineers supporting Greene's work, however, had extended to 70 by June 2017. Greene expressed that a considerable lot of these designers were willfully investing longer effort hours into the game because of their devotion to the venture, and not by any command from himself or Bluehole's administration. Notwithstanding Bluehole, Greene likewise credits Bohemia Intuitive, the engineers of ARMA and DayZ, for help with movement catch activities using their Prague studio.

With the quick development of interest in the game, Bluehole turned out the whole improvement for PUBG into Bluehole Ginno Games in September 2017, which was renamed PUBG Partnership with Kim as its CEO. PUBG Company proceeded with the improvement of the game and its advertising and development, opening an office in the US with plans for future ones in Europe and Japan. In August 2018, PUBG Enterprise sent off the "Fix PUBG" crusade, recognizing that that game by then actually had a few waiting bugs and other execution issues. The mission was completed in November, with PUBG Enterprise calling it a triumph as everything recorded had been executed by then, at that point.

In Walk 2019, Greene declared that he was venturing down as the game's lead originator, however would in any case act as an imaginative specialist. Tae-seok Jang, the game's craft chief, would supplant him, with Green moving to PUBG's studio in Amsterdam, PUBG Exceptional Tasks. Greene expressed that he accepted the primary PUBG group was at a spot to keep fostering the game toward the path he had set to keep the game novel among the other fight royale games it had sent off, and he needed to take a stab at something not attached to fight royale yet multiplayer-based. The draw likewise put him nearer to his family in Ireland.

With the progress of PUBG, Bluehole made Krafton as a holding organization for its computer game resources and studios in 2018, assuming control over the distributing obligations for PUBG and related games. By December 2020, Krafton combined PUBG Company into their inner studio framework, rebranding the group as PUBG Studios.

Design

PUBG represents the standalone version of what Greene believes is the "final version" of the battle royale concept, incorporating the elements he had designed in previous iterations. Faster development was possible with the game engine Unreal Engine 4, compared with ARMA and H1Z1, which were built with proprietary game engines. Greene acknowledged that implementing the size of the maps in PUBG has been one of the challenges of working with Unreal, which was not designed with such maps in mind. The game was designed as a mix between the realistic simulation of ARMA 3 and the arcade-like action focus and player accessibility of H1Z1. To prevent in-game cheating, the game uses BattlEye anti-cheating software, which had permanently banned over 13 million players by October 2018. BattlEye indicated that 99% of all cheating software for the game was developed in China. 

Based on Greene's experience with the genre, an island with many terrain features was picked as the first map, known as "Erangel". The map design scope was to offer players many possible options for strategic and unique gameplay. Some buildings and structures were designed to depict the style of the brutalist architecture of the Soviet Union during the 1950s. The developer team playtested architecture features and random item placement systems, looking at both how close-quarters encounters went, and for open terrain areas. The goal was to optimize the right distribution and placement of weapons and gear across the map, to encourage players to make strategic decisions about how to proceed in the game without overly penalizing players who may not find weapons within the first few minutes of a round. During early access, additional maps were planned, such as one set on a fictional island in the Adriatic Sea that included snow-covered Yugoslavian territories. Greene stated that he thought the Erangel map felt disjointed despite meeting their goals for gameplay and sought to create more unified ideas with future maps. 

PUBG



The freefall from an airplane at the start of each match was a new feature for the genre, to encourage strategy between staying with the pack of players or seeking out one's own route for a better chance at finding good loot. With the added parachute drop, Greene considered that PUBG had three distinct subgames: the airdrop during which one must quickly figure out the best time to jump and where to land about the other players, the loot game of knowing where and how to gather the best possible equipment and the combat game with other players. Winners of a match are greeted with the phrase "winner winner chicken dinner", an idiom that Greene had used in his prior battle royale games and kept in PUBG, which itself had origins as early as the Great Depression era. 

Greene also introduced microtransactions that allow players to use real-world funds to purchase loot crates that provide randomly-selected cosmetic items, also known as "skins", which they can trade with other players; while Greene recognizes the issue with skin gambling, he believes that Valve has put safeguards in place to support a "skin economy" that will provide further revenue for them without gambling concerns. However, by November 2017, gray market skin gambling sites began to appear that used PUBG cosmetics as virtual currency. Following controversy over the use of loot boxes to offer "pay-to-win" items in other games in November 2017, the PUBG Corporation affirmed that while they would continue to add new cosmetic items rewarded by in-game crate purchases, they would never add anything that affects or alters gameplay. In May 2018, PUBG Corporation disabled the ability to trade skins on the Steam Marketplace as they found that players were still abusing the system by selling them for monetary value through unofficial third-party platforms. While still in early access, Bluehole offered an early preview of the system by offering time-limited crates that could be purchased during the first PUBG Invitations tournament during Gamescom in August 2017, with the sales from these contributing to the prize pool. Among the loot from these crates were special outfits inspired by the original Battle Royale film. Greene anticipates adding a campaign mode with cooperative player support, though there would be "no serious lore" crafted for the narrative, comparing this to similar modes in Watch Dogs. 

The game also features custom game modes and modding support. He considered modding support an essential part of the full release as, just as he had his start with mods, he wants to enable others to create variations on his game so that he could "find the next PlayerUnknown". This was aided by a quiet release of custom server support to several influential streamers which subsequently made it into public release. In one case, "Zombie Mode", all but four players pretend to be zombies, who may sometimes distinguish themselves by removing all clothing and are limited only to collecting melee weapons and consumable items, and must rush to attack the other four players, who can collect all gear and attempt to outrun and defeat the zombies. Inspired by this mode, Greene announced plans to introduce an official zombie-based gameplay mode based on this PUBG. Whereas most of the rest of the team continued to develop the core gameplay and maps, Greene is taking on the zombie mode as a near-solo project, only using the assistance of the lead animator to help with the zombie animations. Greene sees PUBG as a platform and would like to see more custom game types and mods developed by players for it. Greene identified that some mods that he also previously worked on from ARMA 3 may become part of the Battlegrounds platform. Greene also wants to incorporate streaming services like Twitch into the game that would enable features supporting Battlegrounds' development as an export, calling this an "ultimate end goal" for his development, but he wanted to let it progress naturally with players.

Releases

Mobile Version (PUBG Mobile)

Main article: PUBG Mobile
Further information: New State Mobile and Battlegrounds Mobile India
Following the Chinese publication deal for the Windows version, Tencent Games and PUBG Corporation additionally announced that they were planning on releasing two mobile versions based on the game in the country. The first, PUBG: Exhilarating Battlefield, is an abridged version of the original game, and was developed by LightSpeed & Quantum Studio, an internal division of Tencent Games. The second, PUBG: Army Attack, includes more arcade-style elements, including activities taking place on warships, and was developed by Tencent's Timi Studio. Both versions are free-to-play and were released for Android and iOS devices on February 9, 2018. The games had a combined total of 75 million pre-registrations and ranked first and second on the Chinese iOS download charts at launch. Following a soft launch in Canada, an English version of Exhilarating Battlefield localized simply as PUBG Mobile was released worldwide on March 19, 2018. Following its release, a Korean and Japanese-oriented version of the game was released in June 2018, under the title name PUBG Mobile KR. A Vietnamese version, PUBG Mobile VN released in January 2019.


In China, PUBG Mobile had been awaiting approval by the government for an authorized release, during which the game could only be offered as a public test. However, Tencent's planned release was suspended due to the government approval freeze across most of 2018. By May 2019, Tencent announced it would no longer seek to publish PUBG Mobile in China, but instead would re-release the game under the title, Game for Peace that readily meets China's content restrictions, such as eliminating blood and gore. The Taiwanese version of the game was released following the Chinese version, as PUBG Mobile TW. A version meant for lower-end mobile devices which features a smaller map made for 60 players, PUBG Mobile Lite, was released on July 25, 2019. This had support for high FPS gameplay on multiple Android devices. The Chinese version of the app was again renamed to Peacekeeper Elite in 2020. 
Support for 90FPS gameplay was added for selected OnePlus devices in August 2020. 
On May 6, 2021, Krafton announced the relaunch of the game in India, following the ban imposed by the Government of India. Krafton directly publishes the game instead of Tencent as a newly named title which could only be accessed by users in India as Battlegrounds Mobile India.

PUBG PC Version

Bluehole utilized shut alpha and beta periods with around 80,000 players to measure starting response to the ongoing interaction and change balance preceding a more extensive delivery. Only before the early access stage on Steam, Bluehole opened a couple of servers and welcomed a few famous live decorations of comparable games to give it a shot as to begin acquiring interest. Early access for the Windows rendition was sent off on Walk 23, 2017. This period was intended to endure roughly a half year, initially holding back nothing in 2017 delivery. In July 2017, Greene reported that they would have to expand the early access time frame by a couple of months, proceeding to deliver refreshes consistently, with plans to in any case deliver toward the finish of 2017, as focusing on this unique period "could prevent us from conveying a completely highlighted game as well as lead to disillusionment inside the local area if the send-off cutoff time isn't met". At first, Bluehole had expected that they would simply acquire an adequate number of players through early admittance to streamline the ongoing interaction, and just when the game was finished, they would have begun more advertising for the title. The abrupt interest in the game from early access surpassed their assumptions and put accentuation on the strength of the game and its hidden systems administration close by ongoing interaction upgrades. Through August 2017, these updates commonly incorporated a significant week-after-week fix closed by significant month-to-month refreshes that gave key execution enhancements. Nonetheless, from August forward Bluehole eased off the pace of such fixes, as the high recurrence has prompted some quality control issues, and the engineers rather ensure each fix content is very much reviewed by the local area before giving new updates; this didn't change their arrangements for a 2017 delivery, where it completely delivered out of early access on December 20.

In a piece of the game's progress in early access, Tencent Games, the biggest distributor of computer games in China, moved toward Bluehole that every month with a proposal to distribute PUBG in China. Notwithstanding, the China Sound Video and Computerized Distributing Affiliation gave an assertion in October 2017 that deterred fight royale-style games, expressing that they are excessively brutal and digress from Chinese upsides of communism, considering it destructive to youthful buyers. The next month nonetheless, PUBG had agreed with the Chinese government to permit the arrival of the game in the country, with Tencent as the distributing accomplice. In any case, a few changes were made to ensure it lined up with communist qualities and conventional Chinese ethics. In South Korea, the game is showcased and dispersed by Kakao Games.


Despite the absence of a Chinese distributor before the Tencent arrangement, players in China had tracked down ways of procuring and playing the game through Steam using intermediaries and other systems administration stunts. To address it, PUBG Enterprise intended to add the greatest client ping limits for servers which can decrease the issues with inertness issues and forestall a portion of the duping that has happened. This wouldn't forestall cross-district matchmaking yet may make it challenging for certain players to play outside their locale if they have an unfortunate Web foundation. Tencent has likewise helped by recognizing and revealing around 30 programming projects to Chinese police that can be utilized to cheat in PUBG, prompting more than 100 captures by the start of 2018. Independently, this specialized issue, notwithstanding the bigger number of Chinese players, has made objections in the player's local area. A few Western players dread that numerous Chinese players can swindle in the game by taking advantage of a portion of the organization's idleness issues, something that PUBG Partnership kept on tending to as the game moved out of early access. In any case, a few players called for server isolation by district and had utilized racial put-downs at Chinese players they experienced in a game. Greene was frustrated with this "xenophobic disposition", referring to it as "disreputable", and requested that the player's local area regard the Chinese players more as their numbers were a vital piece of the game's prosperity. Greene likewise recognized that players can without much of a stretch get around such district locks utilizing virtual confidential organizations, making this approach insufficient. PUBG Company in the end added district-based matchmaking by October 2018, however players actually detailed issues with network and slow matchmaking.

PUBG Light is a free form of PUBG that is intended to be better playable on low-end PCs by having huge decreases in realistic subtleties and different highlights, however, is in any case highlight total with the full game. The variant is intended to be played in districts where the game's base particulars might be challenging for normal players to accomplish, with a beta send-off first delivered in Thailand in January 2019, and in Europe that October. PUBG Light was closed down on April 29, 2021.

The PC and control center renditions of PUBG will change to an allowed-to-play model on January 12, 2022. Another record level, called Milestone Also, will be accessible for buy that incorporates extra customization things and in-game experience supports, with proprietors of the game that had bought it before this date being given a move up to Landmark In addition naturally.

On January 12, 2022, the game has become allowed to play. With this update, players who need to play in a positioned mode or play in custom matches need to pay $13 for the Milestones In addition to support. Players who recently claimed the game got Milestones In addition to for nothing.

On Consoles

Greene was important for Microsoft's public interview during E3 2017 to declare that PUBG would be coming to Xbox One as a planned control center restrictive at some point toward the finish of 2017, utilizing the Xbox Game See early access way to deal with testing it.

At first, Greene said that Microsoft was not straightforwardly engaged with the porting but rather just giving help to ensure the port is great, and that the vast majority of the porting liabilities are being finished by Anticto, a Spanish designer. In any case, at Gamescom that year, Bluehole certified that Microsoft Studios would distribute the Xbox One rendition of the title, assisting with making an arranged 2017 delivery for this variant. Greene said that Microsoft's help has helped in more than one way, for the Xbox One adaptation as well as working on the presentation and security of the Windows rendition. Further, by being important for the gathering of studios under the Microsoft standard, they have had the option to talk and consolidate innovation from different engineers, for example, further developed water-delivering methods they got from Intriguing that they had produced for Ocean of Hoodlums. Microsoft believed PUBG to be a significant task to show their organization's capacity to be something other than a distributor, as per Microsoft's Nico Bihary who lead the venture. Bihary said they have given PUBG a "white glove" treatment, and for the Xbox, One port has offered types of assistance from their cutting-edge innovation gathering and time and backing from The Alliance, one more of Microsoft Studios' auxiliaries. Kim likewise expressed that the group was keen on the cross-stage play between the Windows and control center variants, yet didn't guess this as a delivery include, as the need might arise to decide how to relieve the benefit console and mouse-utilizing players would have over those utilizing regulators.


Named "Game Review Version", the early access rendition for the Xbox One was delivered on December 12, 2017, in the two advanced and actual arrangements. To advance it, Microsoft performed genuine stockpile container drops in Australia the week earlier, with the cases containing Xbox equipment, Landmarks stock, and different products, utilizing passwords distributed close by the drop areas via virtual entertainment. The Xbox variant additionally remembers Xbox-explicit for game restorative things, some of which could be bought straightforwardly as opposed to through in-game containers. The authority discharge out of the Game Review program happened on September 4, 2018. Xbox Series X/S rendition and PlayStation 5 deliveries were reported through a post on the workplace site. The game was sent off on November 10, 2020, in Xbox Series X/S. PUBG Partnership affirmed the Xbox Series X rendition will highlight a reliable 60 FPS ongoing interaction while the Xbox Series S variant elements a 30 FPS interactivity, but they've likewise guaranteed the framerate cap will be brought up soon. The game likewise includes account change and cross-stage play.

With the declaration of the Xbox discharge, PUBG Partnership expressed that there were plans to port to extra stages, like the PlayStation 4. In a meeting soon after Gamescom, Greene said that their arrangement with Microsoft didn't reject a PlayStation 4 port, however, their concentration at the time was exclusively on the Windows and Xbox One variants, given the little size of their group. At the point when gotten some information about it in January 2018, Kim expressed that the group delivered the game first on the Steam and Xbox Game Review early access programs as the two of them effectively permitted developed games to be delivered and refreshed over the long haul, which diverged from Sony's absence of their own initial access program, as well as their severe quality control for even finished games. The PlayStation port was formally reported in November and was delivered on December 7, 2018. PUBG Company studio head Brian Corrigan expressed that while they had a little group dealing with the PlayStation 4 port for quite a while, it was exclusively until the Xbox One port was generally finished that they started completely chipping away at the PlayStation port. The PlayStation 4 form of the game incorporates stage selective customization things, explicitly the outfit of Nathan Drake from the Unfamiliar series, and Ellie's rucksack from The Remainder of Us. A short surprisingly realistic movie to advance the PlayStation 4 delivery was coordinated by Jordan Vogt-Roberts and featured Jason Mitchell. The PlayStation 5 rendition of the game was delivered alongside the PlayStation 5 control center on November 12, 2020. The distributor guaranteed the people who bought the game on PlayStation 4 will actually want to free overhaul and download the game, player could encounter a steady 60 FPS interactivity, account progress, and supports cross-stage play.
Cross-stage play support between the Xbox and PlayStation variants of PUBG was included in October 2019 following a testing period during the earlier month.
Playerunknown's Landmarks - Trailblazer Version was delivered on the web-based feature Stadia on April 28, 2020. The game was free for Stadia's paid endorsers on send-off.

E Sports

To celebrate the game surpassing two million copies sold, Bluehole announced a 2017 Charity Invitational event, inviting 128 players to compete over their official Twitch channel to raise money for the Gamers Outreach Foundation, with Bluehole matching all donations up to US$100,000. The competition ran in early May 2017, raised at least US$120,000 from viewers along with Bluehole's US$100,000 match, and served as a prototype for future esports events for the game. During the August 2017 Gamescom event, Bluehole and ESL organized the first PUBG invitational tournament, with a $350,000 prize pool. Separate events were held for solo players, two-player teams, two-player teams fixed to first-person perspective, and four-player squads. Each event featured three matches, with the player or team scoring the highest across all three named winners. 
Greene said that while he had envisioned the battle royale format to be a spectator sport since his ARMA II mod, their approach to making PUBG an export would be a matter of taking "baby steps". Greene said that they would not actively pursue esports until after the game was fully released and that all major bugs were eliminated. The Gamescom 2017 event demonstrated the issues surrounding the logistics of running a large PUBG tournament with a large number of players involved, and they worked alongside ESL to explore how to do this effectively in the future. Further, Greene stated there was also the need to establish a format for presenting a PUBG match to make it interesting to spectators, which he thought would take some time to develop given the nature of the emergent gameplay, comparing it to established first-person shooters and multiplayer online battle arena sports games. A 20-team, 80-player tournament with a US$200,000 prize pool was organized by Intel in Oakland in November 2017.

PUBG



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